CGMA BOXTROLLS EDGE OF TOMORROW 2023

 

program description : The program lets students to experience and learn more about AI and VR technologies

Date : 27 May 2023

Venue : N28 Student Lounge

Organiser : CGMA

My position : Participant

 

 

 

 

 

 

 

 

 

Graduate Attributes

  • Communication Skills
  • Teamworking

Boxtroll Poster

Self Reflection

Participating in the program provided me exposure to AI and VR technologies, surpassing my previous knowledge in these fields. It also served as a bonding session seniors and of SECV. The highlight of the program was an enjoyable game that effectively incorporated elements of teamwork and leadership. In this game, group members lined up and engaged in a creative activity where they had to draw on each other's backs.

Towards the end of the program, we were presented with various real-life scenarios that we might encounter in the future. These scenarios were designed to equip us with the necessary skills and insights to effectively handle such situations. This aspect of the program was particularly valuable as it provided me with a practical understanding of how to navigate challenges that may arise in my academic and professional journey.

Furthermore, the program emphasized the importance of friendship and engaging with seniors and juniors, fostering a supportive environment within the university. This aspect of the program greatly enhanced the sense of community among students majoring in Computer Graphics and Multimedia Association.

Overall, the program proved to be an enjoyable and valuable experience, expanding my knowledge and honing my skills. Although there were minor technical issues with the showcased technologies, they were promptly addressed and resolved within a few minutes. The program effectively instilled the values of teamwork and leadership, while simultaneously strengthening the bond between seniors and juniors within the association.

 

Mini Report

This program was initially introduced as a disciplinary measure due to low attendance in previous programs. However, it quickly transformed into a highly significant initiative aimed at educating students about the advancements in AI and VR technologies. The primary objective of this program was to provide students with practical experience and knowledge in these fields. Upon commencement, the participants were organized into groups to engage in collaborative games that emphasized teamwork and leadership skills. These games necessitated effective communication and mutual understanding among team members, fostering stronger bonds among students majoring in Graphics and Multimedia Association across all academic years.

As the program drew to a close, a unique arrangement was made where seniors and juniors were grouped together. This arrangement offered an invaluable opportunity for the seniors to share their experiences and provide guidance on overcoming potential challenges that may arise in their respective fields. Under the guidance of Ms. Ajune, the seniors were tasked with answering questions related to real-life situations they might encounter, and they shared insights on how to tackle them. The juniors, in turn, had the chance to actively listen and gain valuable knowledge to prepare themselves for similar situations in the future. Overall, this program not only bridged the gap between different academic years but also imparted important values and practical skills to the participating students.