programme Information
Name : Program Arcade Arena
Date : 8th June 2023 - 10th June 2023
Location : Bilik Seminar, KTR
Arcade Arena, recommended by FIGURA'23, is specifically designed for the residents of KTR, as well as UTM students and staff, to gain firsthand experience in playing popular digital games such as PlayStation 5 (PS5), Nintendo Switch, and Virtual Reality (VR). Virtual Reality creates computer-generated environments that primarily focus on visual experiences, allowing users to interact in a three-dimensional world. Through this program, participants have the opportunity to immerse themselves in the latest gaming experiences using cutting-edge technology and equipment. The program aims to provide visitors with a chance to enjoy and explore the excitement of digital gaming while also serving as a stress-relief outlet. Students, in particular, can utilize this opportunity to alleviate pressure by engaging in these digital games. Overall, this program offers visitors the chance to unwind, have fun with gaming equipment like PS5, Switch, and VR, and experience the benefits of digital gaming, all while reducing stress and fostering a positive gaming experience.
Self-reflection
Participating in the Arcade Arena program has provided me with invaluable benefits and personal growth opportunities. One of the key skills I developed throughout the program was effective communication with individuals of different age groups. As the person in charge, it was essential for me to adapt my communication style to accommodate the varying levels of understanding among the participants.
Interacting with individuals of different ages, ranging from young children to older adults, presented unique challenges and required me to tailor my instructions accordingly. Younger participants often needed simpler and more concise explanations, while older participants required more detailed guidance. This experience taught me the importance of clear and concise communication, as it directly impacted the participants' enjoyment and understanding of the games.
Furthermore, the program provided me with the opportunity to enhance my problem-solving and adaptability skills. Throughout the event, unexpected technical glitches or issues would arise, requiring quick thinking and creative problem-solving to ensure a smooth gaming experience for the participants. This allowed me to develop the ability to think on my feet and find alternative solutions when faced with unforeseen challenges.
Moreover, being involved in the Arcade Arena program offered me the chance to witness the positive impact of gaming on stress reduction and overall well-being. It was heartening to see participants, especially students, utilizing this opportunity to unwind and alleviate the pressures of their academic life. Witnessing their enjoyment and seeing them bond over shared gaming experiences reinforced the importance of recreational activities in promoting mental and emotional well-being.
Overall, my involvement in the Arcade Arena program not only allowed me to develop important communication, problem-solving, and adaptability skills, but also deepened my understanding of the gaming community and its positive effects on individuals. I am grateful for the learning opportunities and rewarding experiences that this program provided, and I am excited to apply these newfound skills and knowledge in future endeavors.
Mini Report
- Justification in Joining the Activities:
Participating in the Arcade Arena program during the Fiesta Gegar Razak 2023 (FIGURA'23) was a well-justified decision. The program offered an opportunity to engage with digital gaming platforms such as PlayStation 5 (PS5), Nintendo Switch, and Virtual Reality (VR), which are popular and relevant in today's gaming industry. By joining this activity, me, including the students and staff of UTM and the residents of KTR, could experience the latest gaming technologies and equipment. Additionally, the program aimed to provide a platform for stress reduction and relaxation through gaming, which was beneficial for the well-being of the participants. - Graduate Attributes Focused On:
The Arcade Arena program strongly emphasized several important graduate attributes, namely adaptability, thinking skills, and communication skills. Through the activities, participants had the opportunity to adapt to new technologies and gaming experiences, which enhanced their adaptability in a rapidly changing digital landscape. The program also promoted critical thinking and problem-solving skills as participants engaged in various gaming challenges and competitions. Moreover, effective communication skills were essential within the program, as participants needed to understand instructions, collaborate with team members, and communicate their thoughts and strategies. - Content of the Activities:
The Arcade Arena program featured a range of activities designed to provide an immersive and enjoyable gaming experience. Participants had access to cutting-edge gaming technologies, including PS5, Switch, and VR, allowing them to explore virtual reality environments and interact with captivating visual experiences. The program offered a variety of games and challenges, catering to the diverse interests and preferences of the participants. Through friendly competitions, team-based activities, and individual gaming sessions, participants had the opportunity to showcase their gaming skills, build camaraderie, and strengthen their relationships within the UTM community. Overall, the program fostered entertainment, community building, and skill development both within and beyond the college setting.
In conclusion, the Arcade Arena program presented a compelling justification for participation, offering a valuable experience for individuals from diverse backgrounds. The program effectively incorporated graduate attributes such as adaptability, thinking skills, and communication skills, promoting personal growth, social connections, and overall well-being. The content of the activities provided an immersive and enjoyable gaming experience, fostering a dynamic and inclusive environment within the college community. The program's collective support underscored its importance in creating an energized and inclusive atmosphere within the college and beyond.
Graduate Attributes
Position and Roles
Position: Unit of activity for Nintendo Switch station
Roles:
- Make sure that the person that wanted to play the game have a clear instruction of how to use it.
- Prepare the equipment needed to play the games.
- Make sure that the person that wanted to play the game gave the tokens first.