Student is expected to have basic knowledge about 3D modelling and rendering techniques.
Topics covered include 3D transformation, viewing, projection, 3D clipping and viewport transformation.
Lighting, shading, visible surface detection, adding realism through textures, ray casting, ray tracing and radiosity are also covered.
At the end of the course, the students should be able to apply the rendering and lighting algorithms and then implement the algorithms in the creation of a 3D graphics project.
Updated on 13 April 2022, 11:36 AM; 214 page visits from 13 April 2022 to 7 February 2026