Activity Report 3

Information:

SUKAN SEKOLAH KOMPUTERAN 2020 (SUSKOM’20)
Date: 1 March 2020 - 7 March 2020
Venue: UTM
Organizer: PERSAKA

Graduate Attributes: Adaptability , Communication Skills, Leadership and Teamworking Skills

Category: Sports

Position/Roles: Participant

Mini Report:

SUSKOM'20 was a yearly event organized by PERSAKA inviting students from science computer to involve in sports events and competition including outdoors and indoors sports such as e-sports. The activity was held for 7 days in UTM and every area that could covers the sport event.  This event's objective is to ensure that every student were kept healthy and involved in outdoors or indoors activity.

Self-Reflection:

During this event, I joined in a volleyball team and was a representative from data engineering students. Even the date was clashed with GO YOUTH 2.0 Program, we were still manage to participate in both of the program. In this event, I enhance the communication skills in team environment. Our team was actually determined to win thus letting me to be focused and be serious to actually wins the competition. Although we only be able to get 2nd place in the game, we had tons of fun. For other games that we joined, we manage to get gold medals which is pretty enjoyable too.


Certificates/Photo/Video:
IMG-20200308-WA0011.jpg IMG-20200307-WA0064.jpg